Your melee weapon strikes enemies, converting physical damage to a random element. 5% increased Damage with Hits and Ailments against Enemies that are on Full Life. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. It does not grant a bonus to your character, but to skills in sockets connected to it. Last edited by Aldonés on Aug 30, 2019, 3:21:03 PM. Deals (34-371) to (102-1114) Lightning Damage. Curses all targets in an area, reducing their accuracy and making them deal less damage. Give and get answers to questions here. Apply a debuff to enemies in front of you which deals chaos damage over time. You and nearby Allies have 1% chance to avoid being Frozen, Your and nearby Allies' Damage Penetrates 0.2% Cold Resistance, You and nearby allies gain (22-41)% additional Cold Resistance. The skill consumes other nearby corpses, increasing the duration for each corpse consumed. Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. Casts a ring of Lightning around you, followed by a larger Lightning nova. Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. Waves of area damage frequently pulse along its path, based on your attack speed. Release to detonate the targeted rune, which will cause other runes to detonate in a chain reaction. Deals (21-207) to (32-311) Physical Damage. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. Final Flurry has 1% increased Area of Effect, 2% increased Elemental Damage while Channelling. List of Gems, with advanced filtering and sorting. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon. The extraction menu allows multiple gems to be selected. It does not grant a bonus to your character, but to skills in sockets connected to it. Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. Maximum 0.2 Explosive Arrows stuck in an Enemy. Attacks a small area in front of you. Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. After a short duration, lightning strikes the marker, dealing damage around it. Deals (100-122.83)% of Base Attack Damage. All primary equipment comes with a static number of dormant sockets that has to be unlocked at Blacksmith NPCs. 0.5% chance not to replace the Buff when you use a Skill. 0.5% increased Effect of Supported Curses, (80-88)% increased Area of Effect of Supported Curse Skills. This means that their description must specify that they will work with a two-handed staff. Cannot be supported by Multistrike. Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Tree of Savior Skills - Explosion - TOS is a free to play MMORPG developed by IMC Games. - Damage increase per level increased from 124.6% to 155.8% per level (31.2% increase per level). Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst. Grants Minions +0.1% Chance to Block Attack Damage. Can only have one Void Sphere at a time. Enemies in the area are Chilled. Minions' Attacks have 0.5% chance to Maim Enemies on Hit, 5% chance to Summon a Skeleton Archer instead of a Skeleton Warrior. Attacks with both weapons, dealing the damage of both in one strike. Removes any existing Elusive buff before applying both Elusive and a buff that grants Phasing. Enemies can be hit by multiple arrows from the same attack. The Sentinels of Purity have a single-target melee attack and an area melee attack. Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area. Strikes enemies in front of you with a surge of flame. To avoid confusion, some players simply refer to both types of these items as "gems". Recover 0.01% of Life for each Mine Detonated. Gem proves she is an empath by absorbing Kirk's injuries, briefly taking them on herself before they are healed. It does not grant a bonus to your character, but to skills in sockets connected to it. Trap, Blue Gem or Red Gem. Enemies in the middle of the slashes can be hit by both. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage. Projectiles gain 1.5% increased Area of Effect after Forking. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. 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